Taylor

I. THE TASK

During an entrepreneurship boot camp, students were asked to divide into groups and develop an idea into a business over the course of a week. At the end of the week, each team would pitch to a panel of judges made up of serial entrepreneurs in a culminating competition mirroring Shark Tank.

My company was Taylor.

II. THE IDEA

Taylor is a peer-to-peer services app where users can post tasks for other users to complete in exchange for compensation. The idea is simple. Don’t have time to do your laundry? Post it on Taylor and someone in close proximity can complete it in exchange for payment.

The premise for Taylor came from our own experiences as college students. A lot of the time we are swamped with work and can often get too overwhelmed to complete daily chores such as laundry, cleaning our rooms, or even picking up food. Conversely, it’s always nice to earn a side income but the time commitment can be too overbearing. Taylor strives to assist students by providing them an opportunity to earn cash, and save time, all within their college communities.

Target Market: College Students/Campuses

III. COMPETITOR ANALYSIS

After extensive research on the current solutions in the market, we concluded that there was definitely an opportunity for Taylor to succeed. Our product had enough innovation and differentiation to set it above the rest. Some of Taylor’s competitors include Task Rabbit, Handy, and Hello Alfred.

Here are some key takeaways from my research:

1) Accessibility

Competitors tend to require users to have a professional degree in order to complete tasks.

2) Not P2P

Competitors all typically center around connecting certified professionals to their users, rather than generating a peer to peer marketplace.

3) Small Scale Tasks

Competitors focus on large scale tasks such as assembling Ikea furniture leaving an untapped market for small scale tasks such as doing laundry.

4) Untapped Market

Competitors do not focus on Schools/Colleges. Taylor’s premise was to provide college students incentive to connect with other college students within their communities to complete daily errands.

IV. MARKET OPPORTUNITY

In order to gauge the interest in our product by the public and see if it would even be worth pursuing, we administered a survey to students around Occidental College. Our results showed that 90% of students feel like they don’t have time to complete errands, and 60% would complete daily tasks for other students if it meant they would be compensated.

*percentage of students who would complete tasks for cash

V. FINAL DELIVERABLES (1 WEEK)

In addition to projecting costs and revenues, crafting our go-to-market strategy, and conducting competitive market research, I also designed Taylor’s wireframes and created a video illustrating the user journey through Taylor that all assisted in our final pitch.

*This was my first hand at designing any type of product/wireframes. I deeply enjoyed the process and the mentality of having to carefully curate user experience

[Click here for Pitch Deck]

Designed By: Julian Chan

Tools Used:
Figma (Wireframes)
Photoshop (Logos, Digital Assets)
After Effects (Video)
Canva (Pitch Deck)

Taylor Video